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Wednesday, November 29, 2006
Wednesday, November 22, 2006
Tali and Tropa
For those gamers out there, how roman dice worked:
Tali and Tropa
Edit:
Sheep ankle bones, 4 sides, and various rules wackiness to follow. And apparently quite the part of culture. I guess the next thing that I should do is research how we all got to the six sided dice as something semi-standard.
Tali and Tropa
Edit:
Sheep ankle bones, 4 sides, and various rules wackiness to follow. And apparently quite the part of culture. I guess the next thing that I should do is research how we all got to the six sided dice as something semi-standard.
Tuesday, November 21, 2006
Burning Empires
So yeah, this wasn't as easy as I had thought itwas going to be to find:
Burning Empires
I can't wait till I get my hands on this bad boy. The wikipedia entry on Burning Wheel alone made me go "Huh? I don't get it. Grief for elves?" My interest is totally piqued.
Burning Empires
I can't wait till I get my hands on this bad boy. The wikipedia entry on Burning Wheel alone made me go "Huh? I don't get it. Grief for elves?" My interest is totally piqued.
Sons of Kryos and random musings at 5 in the morning
I have no idea how I could have missed that GenCon 2006 and GenCon 2006 Indy where one and the same. Moving on, I've been thinking of going out and buying copies of Burning Empire and Burning Wheel. From the Sons of Kryos (link) I've got the impression that Burning Wheel is really fun and interesting to play in. This and Riddle of Steel are the three games on my most immediate "to get" list. My only hope is that, since these *might* be low print runs that there are still copies available.
I do have to say this, the more that I listen to more of the podcasts out there for roleplaying, the more I wonder about my own personal style. I do enjoy a good game of hack and slash, and I love the feeling of progress on a character that is levelling up. Now with that said, I haven't quite hit that spot where stories completely take over and the levelling is more of a chore or a pleasant side bonus. I do love it when there is back story to a place, but a lot of the more psychological twists and turns haven't still grabbed me. Maybe it's presentation, if there is a GM/DM/ST/whatever that could present it into a more digestible form, I'd finally "get it". Or maybe just reading Burning Wheel could lead to enlightenment.
Seriously, go listen to Sons of Kryos. They will blow your mind away, especially the episodes where they talk about tinkering with the systems you play in. The mention of tying hit points into a part of the community alone bogggled me for 10 minutes. I then thought, why not tie levels into how large of an area that you effect. I'm still working out this mechanic, because the litmus test of telling another gamer how this would work required more than 1 minute. Now the Morale Dice Pool from ... oh man 30? ... is a great idea. Also detailed in one of the podcasts.
Well, hm, the mental gastank has run empty. Be back later.
I do have to say this, the more that I listen to more of the podcasts out there for roleplaying, the more I wonder about my own personal style. I do enjoy a good game of hack and slash, and I love the feeling of progress on a character that is levelling up. Now with that said, I haven't quite hit that spot where stories completely take over and the levelling is more of a chore or a pleasant side bonus. I do love it when there is back story to a place, but a lot of the more psychological twists and turns haven't still grabbed me. Maybe it's presentation, if there is a GM/DM/ST/whatever that could present it into a more digestible form, I'd finally "get it". Or maybe just reading Burning Wheel could lead to enlightenment.
Seriously, go listen to Sons of Kryos. They will blow your mind away, especially the episodes where they talk about tinkering with the systems you play in. The mention of tying hit points into a part of the community alone bogggled me for 10 minutes. I then thought, why not tie levels into how large of an area that you effect. I'm still working out this mechanic, because the litmus test of telling another gamer how this would work required more than 1 minute. Now the Morale Dice Pool from ... oh man 30? ... is a great idea. Also detailed in one of the podcasts.
Well, hm, the mental gastank has run empty. Be back later.
Monday, November 20, 2006
Blog This! is gone?
So, I've been looking at some of the set up for beta blogger and tried to BlogThis!. Now that I've gone to beta, apparently this isn't going to happen with my old bookmarklet and I a) can't revert back b) can't hack around the bookmarklet to get it to work.
Much sadness in the House of L.
Much sadness in the House of L.
GenCon Indy 2006
GenCon Indy 2006 pictures taken by someone (I think Mick) and posted to the Harping Monkey.
All I have to say is wow. I can see now, that the journey of the Misfit and the Journey of the Hero are sometimes one and the same as these people I think anyone could feel comfortable around. I.e. these are normal folks that just happen to have a love for a game or set of games. Too bad there were no pics of the Sons of Kryos, granted I am listening backwards so maybe they didn't even go.
All I have to say is wow. I can see now, that the journey of the Misfit and the Journey of the Hero are sometimes one and the same as these people I think anyone could feel comfortable around. I.e. these are normal folks that just happen to have a love for a game or set of games. Too bad there were no pics of the Sons of Kryos, granted I am listening backwards so maybe they didn't even go.
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